Vector Poker Hand

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How can I speed up my Python poker hand vs. hand equity calculator

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poker calculator
5-card poker hand calculator
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poker equity calculator app

First a disclaimer: I am a medical professional who plays with both Python and poker as a hobby. I have no formal training in neither of those and I am not aware of what is in the curriculum of a computer science class.The computer that I use is a desktop i7-4790 3.6 Ghz with 16 GB of RAM along with Jupyter Notebooks.

My goal was to code the equivalent of pokerstrategy.com Equilab or https://www.cardschat.com/poker-odds-calculator.php for me. I would stick to Texas Holdem only.

In order to to that I needed to code an evaluator for any 5 card combination.I did that and it does the job perfectly, considers every card in a hand and produces a tuple as an output, for example:

So it differentiates between A 9 8 7 3 and A 9 8 7 5 flush or high-hand. I checked with theoretical number of royal flushes, quads, full houses etc. over all 2 598 960 card ccombinations and the frequencies check out (https://www.quora.com/How-many-possible-hands-are-there-in-a-five-card-poker-game)

Now I tried to evaluate every possible 5-card combination out of those 2.6 millions and it took disappointing 51 seconds.

I kind of expected that thinking my 5-card evaluator can't be the champion of algorithm competitions and surely there is a better way to do it (I can post it here if it is of relevance), but I thought never mind. Once all 5-card combinations are evaluated I will save them in a dictionary and next time I will load the dictionary and when I have any 5-card combination I will simply look up the result.

Another disappointment. 10 000 000 (10 million) board searches takes approx. 23-24 seconds.This is a a part that I do not understand!!!I have basically a database that has 2.6 mil. rows x 2 columns and the search is SO PROHIBITIVELY slow. How do then billion record databases get anything accomplished?My whole dictionary when saved to a file takes 88 Mb - is that a HUGE database?

And finally I made a full hand vs. hand evaluator that in pseudo-code does this:

  • Given 2 hands, for example AhAs vs. 6d6h

  • list all boards that can be dealt with those 2 'dead' cards, which is 1 712 304 boards

  • list all 21 combinations of hand1 with board 1,

  • search the ranked_hands dictionary with those 21 combinations and return the best possible outcome (21 combinations because in texas holdem you can use one, two or no cards from your hand with any of the 5 community cards on board)

  • do the same with hand2 and board1

  • compare best outcome of hand1 with best outcome of hand2

  • count if the outcome favours hand1, hand2 or if it is a tie

  • go to next board

This algorithm does approximately 71 million dictionary lookups - each of 1.7 million boards x 42 (every hand's 21 combinations twice).

Now, THIS IS A DISASTER. Approximately 80 seconds per hand vs. hand matchup.With those speeds there is nothing I can begin.So, any input would be appreciated as to how I can make this better?

Is it me and my lack of proper computer science and algorithm knowledge?

Vector Poker Hands

Is it Python?Is it Jupyter Notebooks inside of Chrome?

HandVector Poker Hand

Any other suggestions?

Code as requested:

Maybe one print(total) to many but was originally in Jupyter Notebook

[Python 3] Holdem Hand v Hand Equity Calculator :confused , This simple method misses draws but is still accurate enough for my applications. If I (or anyone here) can speed this up substantially, in the� Once again, I’ll use an equity calculator to determine Hero’s equity. In this case, Hero’s hand has 35.84% equity vs. Villain’s range. Now you can create variables for EstFoldPercent and Equity. Hand2_Fold_Percent = .10 Hand2_Equity = .3584 Now plug the variables for this hand into the AllinExpectedValue function, and print the results.

You could use the dbm module (see https://docs.python.org/3/library/dbm.html) , or bsddb in python 2.x, to store your entire lookup table in a database file, if it's too large to fit in memory in a dict. Then it might take some time to fill out the table, but you'd only need to do that once.

#1 Poker Odds Calculator Online 2020, The #1 Ranked Poker Odds Calculator by CardsChat™ - Easy & FREE tool for As a professional poker player it is important to review hands and be aware of equity calculations. You can fill in your own hand and calculate the chances of you winning To get you up to speed, here's a quick rundown of hand order. The hackerrank question asked me to write a program that would determine the best poker hand possible in five-card draw poker. We are given 10 cards, the first 5 are the current hand, and the second 5 are the next five cards in the deck. We assume that we can see the next five cards (they are not hidden).

ktseng/holdem_calc: Texas Hold'em Odds Calculator, GitHub is home to over 50 million developers working together to host and review code, also shows how likely each set of hole cards is to make a certain poker hand. python holdem_calc.py Ad Kd Qc Qs Winning Percentages: (Ad, Kd) hands in a single run, the user has the choice to allow Holdem Calculator to read � To calculate your poker equity - or how often you should win a hand, you can use a simple formula. Count how many outs you have. For example, if you're drawing to a flush, you have 13 suited cards, two in your hand, two on the board - leaves 9 outs.

julianandrews/pyeval7: Python Texas Hold'em hand evaluation and , Python Texas Hold'em hand evaluation and equity calculation library - julianandrews/pyeval7. poker hand evaluator and range equity calculator with a clean native python interface and all performance critical parts implemented in Cython. If there isn't a wheel for your package, feel free to open an issue on GitHub. Calculate your equity with the PokerStrategy.com Equilab. Our software tool gives you the ability to analyse the equity against a specific hand or against a range of hands. On top of that, you can also check your equity in any given scenario, thanks to the various filters you can use. What is equity?

How to Calculate Poker Probabilities in Python, hand to construct my hand. I do not remember exactly what happened pre-flop and what my position was. However, I do� How can I speed up my Python poker hand vs. hand equity calculator First a disclaimer: I am a medical professional who plays with both Python and poker as a hobby. I have no formal training in neither of those and I am not aware of what is in the curriculum of a

Approximating Poker Probabilities with Deep Learning, Many poker systems, whether created with heuristics or machine learning, rely 2 22We implemented a na�ve hand evaluator in python. to calculate all the features in the input vector which is a speed-up of ∼600x holding your hole cards (two cards in your hand) and the current board cards constant. Both when determining your final poker hand and the poker hand that wins the pot. Figuring Out Your Hand: In Texas Hold'em your final best 5-card hand can use both your hole cards (the two cards dealt to you face down at the beginning of the hand), one of your hole cards or none of your hole cards to make up your final hand.

Comments
  • Where's the code?
  • Perhaps better suited to Code Review although they'll require code to review.
  • I'd be interested to see and review the code but might be better on Code Review as pointed out by @Sayse as this is very broad for a SO question. If you choose to post on CR please link here and I'll take a look. Using a dictionary is often a good idea for these kind of combinatorics problems but it sounds like in your case you have a dictionary which is not especially usefully structured.
  • Sorry. I wasn't aware that there are different platforms for asking different questions, lilke StackOverflow and Code Review. As said, a hobbyist. Code added.
  • @ rioZg I added a comment on my answer with some run times for this algorithm using multiprocessing Python and Go.
  • That was my initial idea but if you look at the link in the original question to Quora statitistics page you will see that a very small minority of hands constitute anything else but 'nothing' and 'one pair' and for those hands you need complete evaluation down to last kicker. So I thought any 'shortcut' would be more work than it was worth.
  • @rioZg having so few playable hands out the set of all possible hands is exactly the thing that makes it advantageous to do this computation on-the-fly. All that is needed is to code some functions that will determine if their input matches a certain pattern, and then return the details (probably suit/high card) needed to assign a numerical score to the input. Even better: there are only 8 cases that all playable hands will fall into, and they are all easy to express in Python code. I think if you try this approach you'll find it is a very straightforward solution.
  • No need to evaluate any given hand past those 8 special cases: if a hand doesn't fall into one of them, it is automatically a zero score.
  • Not true Z4-tier. The board is 9 8 7 3 2 , one player holds A6 the other A4, the best possible hand for player 1 is A 9 8 7 6, for player 2 A 9 8 7 4, player 1 wins on the last kicker. The board is As 3s 4s 5s Qd , player1 is holding 2s2d, player 2 is holding KsKd, player 3 is holding 8s7s, you need more than just player 2 has flush, player 3 has flush because player 2 beats player 3 but loses to player one who has straight flus. So knowing that hand is zero score is not sufficient.
  • I just updated this answer with a working example that should work for any hand. It first assigns a hand to a category (ie. SF, FH, 3K, etc...) and then maintains a list of the cards that can be used to determine the relative order of 2 hands within the same category. This takes advantage of the fact that tie breakers follow the same algorithm regardless of the hand category; the only thing that changes are the specific cards that are compared. Variants of this problem are frequently used in programming competitions.
  • ...hand vs. hand or range equity is the essential tool in every players toolbox. You are doing it almost in every hand you get involved in.
  • Ok, I don't really know anything about poker but I thought as your hand is only visible to you then hand Vs hand is more of an academic exercise than an in-play tool.
  • Thanks for the link. Very useful. But it seems to be above my competence level especially given that all are in programming languages not familiar to me so I can not easily evaluate how they did it. But if they managed 15-16 million evaluations per second on old computers in 2006. that would be very acceptable to me. Full evaluation of hand vs. hand on all possible boards is around 72 million evaluations.
  • I have to admit that I haven't got my head round it yet either but it's enough to convince me that we're not going to get easy improvements in your existing algorithm. It's looks like a very elaborate system of lookups optimised to take advantage of the exact characteristics of poker hands. Having said that you could probably get your existing algorithm quite a bit faster if you optimised it for multiprocessing (Python only uses one CPU thread by default) and/or used a faster language. I love Python but if you are looking for fastest possible execution it's far from the best choice.
  • Thanks SimonN. It occured to me through looking for the solution that leaving Python for 'greener pastures' might be the only solution.
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